![]() Maecenas auctor Morbi ipsum erat, fringilla at scelerisque nec, dictum sit amet eros. Phasellus ullamcorper tellus at nulla pharetra pulvinar. Suspendisse nec tortor finibus, efficitur nibh vitae, tincidunt mi. Integer porta maximus ex, et pellentesque tortor venenatis eget. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut tortor mauris, euismod sed lectus in, fringilla laoreet sapien. Morbi ipsum erat, fringilla at scelerisque nec, dictum sit amet eros. Maecenas auctor tincidunt mauris, a volutpat urna commodo non. This is why even Computer Graphics (and I VFX) because it never stops, is always evolving, ideal for curious minds like mine.Lorem ipsum dolor sit amet, consectetur adipiscing elit. Having many activities creates many stimuli that bring us forward and evolve. industry (such as Baker Hughes at GE Company, TetraPak, ABB Groups, to name a few).Īt the same time, I have many personal projects to interview for a web-series on Youtube (Trip-FX) all’educational (). I have been working in the 3D sector for over 10 years (since 2004) and I worked first in the arch-viz sector to then move on to the advanced technology world covering various soils from 3D Supervisor, post-production and customer care to work on multinational projects. ![]() This is how VFX’n’GO was born, which collects all my experiences. As a self-taught person, I experienced the “discomfort” of the lack of accessible or treated facilities in all my language, of creating a training service accessible to all, in particular focusing on the SideFX Houdini software. Over the years I have invested a lot of personal resources, specializing in the use of particles, fluids and dynamics. In this last time, I worked on TV-Show and movie such as “Krypton” and “Star Trek: Discovery”. I have over 10-years-experience in 3D related fields, including arch-viz, media and entertainment. I’m a 3D Generalist with high passion for FX and I’m specialized in Fluid, Particles and Dynamic effects. ![]() Matteo Migliorini | FX Artist | Showreel 2018 (*) Windows 7+ 64-bit or Mac OS X or Linux 64-bit systems (I use Windows 10 Professional and CentOS 7) Usually, for educational, I recommended minimum 1 CPU Intel or AMD with 4/8 Core, 16 GB of Ram and GTX 770/970, SSD 250 for OS and one HHD 1 or 2 Tb for cache/storage (*) You can visit the requirement from SideFX – here (*) one lessons is dedicated on “what kind of software I need” (*) SideFX Houdini 16 or upper – Apprentice (download here ) it’s ok (I work on Indie usually or on Apprentice for some lessons) I will take you stepbystep through the construction using production techniques in Houdini, in the first week I talk about the Interface and procedural workflow and basic concept in Houdini (a little Houdini 101) and in the next 7 weeks I talk about Pops, Dynamics, Mantra and much more and we finish for create a simple tools in HDA for more situation.įinally, you’ll bring in the various elements you have created together in one final scene. This course helps to lay that groundwork to understand what is going on under the ‘hood’. When it comes to making great FX, there aren’t any pushbutton solutions. ![]() In the next 8 weeks (from 3rd September to 3rd November) Matteo Migliorini will cover a variety of material and get into many technical low-level concepts, such as the maths, geometry, and trigonometry involved in gaining complete control over an effect. This workshop is an introduction to Houdini and much more. ![]()
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