After all, its work on the mobile game proves the dev's got the chops to keep players engaged over the long- term. If Cygames can get slick, stylish action to work in an ongoing online context as well as the single- player story, this could end up being one of our favourite ways to spend evenings with friends. Speaking to us, Cygames calls it an "on-the-fly co-op system", and teases plenty of side-quests. On some islands you'll find towns where you're able to walk around, adjust your gear, and link up with other players, using these hubs as a sort of lobby. What's great is that, despite the spectacle, this co-op quest is representative of the type of side-missions you're able to take on in addition to the more scenario-based main campaign. It's enough to take down the dragon and uncover treasure chests, but what bigger beasties might await us on the other islands? After building up charge meter, we use special attacks (pressing in both analogue sticks), chaining them one after the other to do a bigger final burst of damage. The link-based content even spills over into special moves. Tackling a creature of this size, Relink's almost like Monster Hunter by way of Devil May Cry. If an ally falls, we can revive them by running up them and spending a few seconds to help get them back on their feet. Because it's got a massive health bar the beast takes a while to beat, forcing all of us to make the best use of our full range of skills and charge attacks. In our session, our Dragon Knights battle monsters across lush grass and rickety plank walkways through sky canyons, before coming up against an enormous Ancient Dragon in front of the crashed airship. "This could end up being one of our favourite ways to spend evenings with friends"
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